Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

ANDREW K GREEN: PHYSICAL MODELS



Andrew's description:
Collection showcasing physical models from academic projects between 2004-2010
Beautifully abstract work. There many more examples right here.

POMESONE: CANVAS ART



I found this piece by Pomesone on Behance. I really like it because it reminds me a lot of work by Nawer, which I love, actually utilises a 3rd dimension as well as artificial 3D graphics on a 2D surface. On his profile Pomesone explains "I often try to open the frame of the object to go into space".

I hope to be getting back into my garage soon to play around with my paints on similar styled artwork (I'll probably just stick to a 2D canvas for now though).

Check out more of Pomesone's work on behance.

JOHN EARLE: M•A•C WONDER WOMAN

M•A•C Wonder Woman from John Earle on Vimeo.


I had a good long browse on behance this morning. It was one of those rare occasions where I flicked over a hundred pages and nothing really caught my eye, except for this absolute gem. A glimmering oasis in an otherwise slow day on behance (no offense to all those artists that have posted work, I am overtly fussy and particular). Anyway John Earle has created an amazing advertisement that thought would be worth posting. I never thought I'd post an advertisement on here. Despite sort of working in the advertising industry it's something that I despise, possibly because 99.99% of all advertising is completely fucked up, ugly, annoying, distasteful and poorly executed. Here I present the 0.01%. The cream.

I have always liked the combination of 2D and 3D artwork, particularly in motion/video work. I have at times even experimented with it myself. I think it works perfectly here. I have watched it a couple of times through now and feel inspired! (although I'm not about to go out and buy some lipstick). This is one of those ideas that in hindsight seems so obvious, yet I had never thought of it myself, which I think is what sometimes defines a truly great idea.

John had this to say about the piece:

I'm really lucky to get to work with the nice people at MAC on occasion. They really allow a lot of creative flexibility, especially on this piece. My first proposal to them was to create a fully animated recreation of the artwork they had illustrated by Mike Allred. Something like an 80s saturday morning cartoon. Budgetary and legal constraints quickly ended that idea. Often is the case though, that constraints fuel new ideas. Knowing that I couldn't modify the artwork too much was where the final piece came from. I needed to add some extra style to the retro influenced illustrations and taking them into 2.5D just wasn't enough to carry the piece. The 3D comic elements became that extra bit of interest to propel the animation. I feel it also brings it into a more contemporary realm, something viewers of all ages can relate to. I'm currently finishing up some companion pieces which are all 3D that will act as video wall paper for their Times Square and Bleeker Street stores in NYC.

John's behance page is here and his vimeo site is here and his website is here.

GREG HAYNES: TRIANGLE HEAD



When I first this set on Greg Hayne's behance profile I was very impressed, the ever-present 12 year old in me went berserk. My first impression was that this was a digital 3D model, however after closer inspection I believe this is infact an actual model constructed and photographed by Greg! Again with the berserk! By referring to my inner 12 year old I do not want to imply that this is in anyway childish. Instead for me I get a sense of nostalgia from amazing cartoons I had seen as a kid (Astro, G-force, Voltron etc) intertwined with my current obsession/amazement at science fiction and modern technology. I think I will always get a little excited when technology and art collide. It is an area my imagination likes to wonder in and something that's always awesome when executed correctly (like this piece). The tag on the shoulder is a great touch too. Greg has a wonderfully diverse folio that I recommend checking, otherwise the whole series of pics for this piece can be found here and website here.

BRAD SCHWEDE: GRAFFITI TECHNICA REEL 2010

Graffiti Technica reel from Graffiti Technica on Vimeo.


I thought I'd share another fine example of where the 3D world meets the graffiti world. This showreel piece by Brad Schwede takes the idea of converting graffiti into 3D a step further than what I've already seen by adding some motion. While I'd be surprised if no one else has done this already I also find it surprising that I'm not seeing a lot more of it – because it works so well. Most large pieces of graffiti are stylised in such a way that they already speak of movement and energy. It seems natural for this style of art to be converted into a motion piece.

I love surreal graffiti art becomes once it's made into a 3D object and placed into an environment. There's an odd duality going on where it feels quite alien disconnected from its surroundings, but at the same time it's something that is so familiar due to its presence as a 2D artform in the urban environment. Check out more of Brad's work here.

FERNANDO OCAMPO: 3D GRAFOS



Some more awesome digital/3D work from Fernando Ocampo. Some time ago I posted a short animation by Fernando – I have seen many times since and still love it. I thought it would be worth checking his folio again more recently – it was worth it. I've seen a few examples of graffiti styled art making its way into the digital 3D world but I think this is the best I've seen so far. The colour, abstract shapes and presentation really bring these pieces together. I love the depth of field too. Check out more of Fernando's work here and website here.

JESSE BRAUN: ABSTRACT DIGITAL




A couple of awesome pieces here by Jesse Braun. There are some awesome abstract 3D renders emerging in the digital art world. I always think of Autechre when I see this style of art, probably because a couple of Autechre's album covers have similar styled artwork. I always interpret this style of art as a sort of fusion between nightmares and future worlds. In this piece there's a great synergy between order and chaos, through a sense of 3D objects and strong perspective and and chaotic lines and jagged edges. There are strong feelings of aggressive energy and technology. The colour in these pieces is fantastic, and the distorted/displaced effects bring a great chaotic feel to the piece. Looking forward to seeing more.

NAWER NAWONER: N-POOL





NAWERelevator preview from Helena Jinx on Vimeo.


Nawer Nawoner has combined graffiti art with architecture/3D modeling to create something quite unique and inspiring. Please note that these pieces are not digital, they are wall paintings, completed using spray paint, masking tape and stencil. Check out the video above to see him working on another, similar project. I don't know about y'all but this makes me want to fire up C4D, print, spray and play.

QNQ/AUJIK: FAMILY CRYSIS




I've posted QNQ/AUJIK's project Family Crysis because I really just wanted to write about them as a whole. I couldn't find much else to post, other than these images. From what I could gather they are a group that explores divine parallels between the environment and technology through art, and in particular 3D modeling and animation. I first found them via this video on behance. Unfortunately I couldn't post it here. What initially caught my attention here is the presence of future technology in a wilderness setting. I've always found this depiction quite surreal. Typically such technology is set in an equally futuristic urban setting. To me the wilderness is symbolic of a more primal or prehistoric landscape, where technology doesn't belong. QNQ/AUJIK however, has created a unique synergy between technology and nature, where both feel comfortable in each others presence. I think this is the basis of the philosophy for the group. I've found the whole topic intriguing and I recommend you check out their website here.

EDIT: I've since been pointed to the QNQ/AUJIK vimeo page. Which includes the video below. A lot of the videos don't appear to contain a narrative but instead are abstract pieces that weld a close relationship between nature and technology. I'm liking this stuff more and more each second. It's so damn fresh! Check out the vimeo page now.

KIIA from QNQ/AUJIK on Vimeo.

GUILLAUME FOURNIER: BUILDING FALLING


Guillaume Fournier has put together this amazing piece, which to me sits in a world constructed from architecture, video games, and 80s. The level of detail and complexity here is amazing, every time I look at this piece I notice something new. Guillaume's website demonstrates that he's a talented artist across many different mediums.

WALDO LEE: LADY CAPRICE N°10


I stumbled across this piece earlier today on behance. The 3D work, by Waldo Lee is what really caught my attention, a 3D expression of graffiti art. Something that we'll probably see a lot more of in the near future. His minimal use of colour and texture in the 3D model juxtaposed with the photographic image of the girl gives this piece a slight surreal feel.

OLLY GIBBS: ALRIGHT SLICK?


Olly Gibbs has put together a series of epic skull pieces, this one being my favourite. His use of texture and light take this above the typical skull illustration. This feels like something conjured during a horrific nightmare or pulled from a Lovecraft story just as the main character slips into complete madness. The absence of colour accentuates these themes, and scattered shards create chaos and unease. This work inspires me revisit my skull drawing days.